package com.dnfm.game.equip.model;


import com.dnfm.game.equip.pojo.EquipAttribute;
import lombok.Data;

@Data
public class DamageModel {

    Double skillRate = 474.00;
    //破招倍率 默认1.25
    Double breakRate = 1.25;
    boolean isBreak = false;
    //背击倍率
    Double backRate = 1.1;
    boolean isBack = false;
    //凌空
    Double airRate = 1.1;
    boolean isAir = false;

    //浮动的最大最小值
    Double maxRate = 1.1;
    Double minRate = 0.9;

    EquipAttribute equipAttribute;

}
